Workshop Description

Which discovery had more impact on the world – the concept of zero or the ratio characterised by pi? Which development led to the most advances – the binary system or the Fibonacci sequence? And which invention was the more eventful – the abacus or the yes/no gate? This intriguing workshop sees students addressing such questions themselves as, taking on the role of Maths Ambassadors, they plan, prepare and perform presentations that pitch given Maths Moments as the most important of all time. And, in a mathematical twist on The X Factor, they get to vote on the winner …

"It was by far our most popular event during maths week. The students enjoyed the competitiveness of the trading game, it was great for their group and negotiating skills. The delivery and hosting of the activity was superb.” Langholm Academy

1-hour to half a day
60 students per workshop
Large classroom/ hall


What is the format of the day?

We will work with you to plan the perfect day of activity to suit your requirements. We can be completely flexible to fit around your school timetable or a plan an off-timetable day. You might opt to have this workshop repeated several times for different groups, or to have a selection of complimentary workshops for the same group - or a mix of the two. 



Are there any technical requirements?

Your visitor will need access to a laptop/ screen/projector in each working space, so that students can view the supporting PowerPoint.


What kind of space is required?

Students will usually work in teams of four or five, and can do so seated at tables or on the floor. Groups of up-to 30 can work in the classroom but larger groups will need a larger space such as the school hall or a double classroom.

Is this workshop available as part of a Big Maths Day?

Yes, The Trading Game is perfect for Big Maths Days, which can accommodate a whole year group in a whole day of exciting and engaging maths activity!

How many students can take part in one day?

This workshop can accommodate up-to 60 students at a time, in sessions lasting between 75-minutes and half a day, meaning it is usually possible to have up-to 240 students take part over the course of one day.

Related Workshops

The Bunker

Contextualising sequencing and making connections between maths and other subjects.

CSI: Maths

A series of challenging mysteries to engage your students and get them thinking logically! 

The Priorities Game

Working in teams -  and responding to change - to put maths in context.